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#include <stdlib.h>
#include <GL/glut.h> /* includes the necissarie libaries, etc*/
static GLfloat spin = 0.0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex2f(-25.0, -25.0);
glVertex2f(-25.0, 25.0);
glVertex2f(25.0, 25.0);
glVertex2f(25.0, -25.0);
glVertex2f(0.0, 40.0);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void spinDisplay(void)
{
spin = spin + 0.10;
if (spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
void spinDisplay2(void)
{
spin = spin - 0.10;
if (spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void tasten (unsigned char key, int xmouse, int ymouse)
{
switch (key){
case 'w':
glClearColor (1.0, 0.0, 0.0, 0.0);
break;
case 'r':
glClearColor (0.0, 1.0, 0.0, 0.0);
break;
default:
break;
}
}
void motionleft (int mousex,int mousey)
{
static int lx, ly;
if (!lx) lx=mousex; //worng : only choosen first time
if (!ly) ly=mousey;
int dy;
dy=ly-mousey; //wrong: only measures movments
spin=spin+dy*0.1;
}
void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
if(state == GLUT_DOWN);
glutIdleFunc(spinDisplay);
if (state == GLUT_DOWN)
glutMotionFunc(motionleft);
if (state == GLUT_UP)
glutIdleFunc(NULL);
if (state == GLUT_UP)
glutMotionFunc(NULL);
break;
case GLUT_RIGHT_BUTTON:
if (state == GLUT_DOWN)
glutIdleFunc(spinDisplay2);
if (state == GLUT_UP)
glutIdleFunc(NULL);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (250, 250);
glutInitWindowPosition (100, 100);
glutCreateWindow ("***- Assignment 2");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(tasten);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
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