Yo heute habe ich mit mal an die DCMD-Befehle gemacht und alles reingemacht.
Ich bekomme diese Fehler:
Ich bekomme diese Fehler:
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(125) : error 004: function "dcmd_heal" is not implemented
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(148) : error 055: start of function body without function header
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(150) : error 010: invalid function or declaration
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(153) : error 010: invalid function or declaration
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(159) : error 010: invalid function or declaration
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(165) : error 010: invalid function or declaration
C:\Users\McBastad's\Desktop\SAMP-Windows-Pack\gamemodes\Reallife4Fun.pwn(249) : warning 203: symbol is never used: "i"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Quelltext:
//Includes
#include
//Farben
#define GELB 0xFFE600FF
#define ROT 0xC30000FF
#define ORANGE 0xFFF000FF
#define ROSA 0xFF0073FF
#define GRÜN 0x00FF00FF
#define BLAU 0x0023FFFF
#define TÜRKIS 0x00FFFAFF
#define LILA 0xF000FFFF
#define SCHWARZ 0x050000FF
#define WEISS 0xF0F0F0FF
//Variablen
new Variable = 1, Varileer;
new waffenp;
new array[5];
new BSNein, BSNaus;
//DCMD
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
main()
{
print("\n----------------------------------");
print(" Willkommen auf meinem Gamemode V.1.0");
print("----------------------------------\n");
}
public OnGameModeInit()
{
DisableInteriorEnterExits();
SetGameModeText("Einfacher Gamemode by Logan Adams v.1.0");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 31, 150, 0, 0, 0, 0);
//Pickups
waffenp = CreatePickup(1239, 2, 1203.9703,-922.2975,42.9772, -1);
BSNein = CreatePickup(1239, 2,1199.3522,-919.9260,43.1091, -1);
BSNaus = CreatePickup(1239, 2,362.9939,-75.2921,1001.5078, -1);
//Autos
AddStaticVehicleEx(420,1227.7639,-917.5938,42.6804,11.0669,-1,-1,60000); // Autos beim BSN
//3D-Texte
Create3DTextLabel("Willkommen am Spawnpunkt:\nBurgershot North",0xFFF000FF,1225.1832,-916.1227,42.9057+0.5,40.0,0);
printf("%d",Variable);
if(array[1] < array[2])
{
OnGameModeExit();
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerVirtualWorld(playerid,1+playerid);
SetPlayerPos(playerid, 1216.7814,-906.4591,48.0557);
SetPlayerCameraPos(playerid,1227.5497,-904.1034,42.8983);
SetPlayerCameraLookAt(playerid, 1225.2118,-904.4745,42.9024+1);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new string[100];
Varileer = 100;
SendClientMessage(playerid,GELB," {141414}Willkommen {00D7FF}auf meinem Gamemode");
format(string,sizeof(string),"Hier kommt die Zahl %d.",Varileer);
SendClientMessage(playerid,ORANGE,string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SendClientMessage(playerid,0x004BFFFF," Tschöö");
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,1225.1832,-916.1227,42.9057);
SetPlayerFacingAngle(playerid,11.0060);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(playerid,ROT,"Du bist gestorben!Ein Artzt wird dich wieder zusammenflicken!");
SetPlayerPos(playerid,2030.1937,-1414.7202,16.9922);
SetPlayerFacingAngle(playerid,144.7118);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal,4,cmdtext);
if (strcmp(" /help ", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,ROT," Gibts noch nicht ");
return 1;
}
if (strcmp("/hp100",cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,10000.0);
SendClientMessage(playerid,ORANGE," Du Cheater! ");
return 1;
}
if (strcmp("/telespawn",cmdtext, true, 10) == 0)
{
SetPlayerPos(playerid,1225.1832,-916.1227,42.9057);
SendClientMessage(playerid,GRÜN," Du bist nun wieder am Spawnpunkt! ");
return 1;
}
return 0;
}
//DCMD-Befehle:
dcmd_heal(playerid,params[]);
{
new i;
if(strlen(params))
{
i= strval(params);
if(IsPlayerConnected(i))
{
SetPlayerHealth(i,100.0);
SendClientMessage(i,GRÜN," Du wurdest erfolgreich geheilt! ");
SendClientMessage(playerid,GRÜN," Du hast den Spieler erfolgreich geheilt! ");
}
else
{
SendClientMessage(playerid,ROT," Der Spieler wurde nicht gefunden! ");
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid==waffenp)
{
SendClientMessage(playerid,ROSA,"Hier ist deine Deagle!");
GivePlayerWeapon(playerid,24,50);
}
if(pickupid==BSNein)
{
SetPlayerPos(playerid,364.0000,-74.2244,1001.5078);
SetPlayerFacingAngle(playerid,295.8410);
SetPlayerInterior(playerid,10);
}
if(pickupid==BSNaus)
{
SetPlayerPos(playerid,1198.6436,-922.6721,43.0340);
SetPlayerFacingAngle(playerid,162.5094);
SetPlayerInterior(playerid,0);
}
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}</a_samp>