Hey Leute,
Ich habe DIESEN Object Editor runtergeladnen und habe alles nach DIESEM Tutorial gemacht
Doch wen ich nun den Code den er mir ausspuckt in mein Script tuhe sehe ich die Objecte nicht...
Die gelöschten Objecte sind weg, aber die die ich hinzu gemappt habe sind nicht da
So wen ich dann den Code wieder kopiere und in den Map Editor einfüge kommen die Objecte auch nicht.....
Weis jemand was zutuhen ist?
Hier der Code falls ihr ihn braucht
[pwn]RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25);//---- Diese Funktionieren!
RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25);
RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.5547, 0.25);
CreateObject(7191, -44.57, 22.50, -0.92, 0.00, 0.00, -16.08);//---- Diese hier leider nicht
CreateObject(7191, -53.22, -20.71, -0.92, 0.00, 0.00, -6.36);
CreateObject(7191, -33.33, -42.99, -0.92, 0.00, 0.00, 89.88);
CreateObject(7191, 37.85, -42.68, -0.92, 0.00, 0.00, 270.30);
CreateObject(7191, 22.39, -42.76, -0.92, 0.00, 0.00, 270.30);
CreateObject(7191, -16.07, 42.99, -0.92, 0.00, 0.00, -90.42);
CreateObject(7191, 28.74, 42.47, -0.92, 0.00, 0.00, -90.42);
CreateObject(7191, 51.56, 19.67, -0.92, 0.00, 0.00, -177.60);
CreateObject(7191, 53.22, -20.58, -0.92, 0.00, 0.00, -177.60);
CreateObject(10032, 17.98, 26.13, -0.87, 0.00, 0.00, 0.00);
CreateObject(10032, -6.23, 26.46, -0.88, 0.00, 0.00, 179.28);
CreateObject(10032, -20.32, -26.02, -0.88, 0.00, 0.00, 179.28);
CreateObject(983, -10.51, -39.55, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -10.54, -36.39, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -0.39, -39.23, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -0.43, -36.07, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 2.82, -32.89, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 9.26, -32.84, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 15.65, -32.77, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 22.01, -32.73, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 28.38, -32.64, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 27.69, -15.61, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 30.88, -12.49, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 34.07, -9.19, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 40.41, -9.15, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 46.77, -9.10, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 49.74, -9.08, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 31.46, -35.73, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 31.50, -39.27, -0.23, 0.00, 0.00, 0.00);
CreateObject(10829, 38.55, -34.02, -0.63, 0.00, 0.00, -91.26);
CreateObject(10829, 38.00, -14.42, -0.63, 0.00, 0.00, 91.26);
CreateObject(10829, 45.97, -23.99, -0.63, 0.00, 0.00, 2.28);
CreateObject(625, 32.51, -41.52, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 27.92, -41.54, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 23.70, -41.57, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 19.80, -41.61, -0.05, 356.86, 0.00, 3.14);
CreateObject(625, 15.47, -41.70, -0.07, 356.86, 0.00, 3.14);
CreateObject(625, 11.77, -41.79, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 7.62, -41.88, -0.05, 356.86, 0.00, 3.14);
CreateObject(625, 3.84, -41.91, -0.05, 356.86, 0.00, 3.14);
CreateObject(870, 29.71, -39.75, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 28.66, -39.95, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 27.88, -39.84, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 26.49, -39.81, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 25.37, -39.72, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 22.53, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 23.31, -39.67, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 21.54, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 22.53, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 20.46, -39.75, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 19.36, -39.74, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 18.17, -39.85, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 16.33, -39.76, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 17.39, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 17.39, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 15.49, -39.73, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 14.55, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 24.23, -39.63, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 13.19, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.93, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 10.53, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 9.33, -39.51, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 8.27, -39.85, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 7.31, -39.67, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 6.17, -39.55, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 4.99, -39.71, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 3.83, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 2.78, -39.68, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 1.72, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 0.91, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 28.72, -41.28, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 27.88, -39.84, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 24.24, -41.71, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 20.03, -41.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 15.93, -41.24, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.67, -41.21, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.67, -41.21, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 7.55, -41.41, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 3.55, -41.43, -0.72, 0.00, 0.00, 0.00);
CreateObject(966, -1.92, -32.56, 0.01, 0.00, 0.00, 0.00);
CreateObject(2920, -1.88, -32.52, 0.92, 90.48, -1.02, -88.44); // Tor ZU
CreateObject(2920, -1.81, -32.59, 0.92, -1.80, -0.06, -88.44); // TOR AUF [/pwn]
Ich bedanke mich jetzt schoneimal für jegliche Hilfe....
MFG
Ich habe DIESEN Object Editor runtergeladnen und habe alles nach DIESEM Tutorial gemacht
Doch wen ich nun den Code den er mir ausspuckt in mein Script tuhe sehe ich die Objecte nicht...
Die gelöschten Objecte sind weg, aber die die ich hinzu gemappt habe sind nicht da
So wen ich dann den Code wieder kopiere und in den Map Editor einfüge kommen die Objecte auch nicht.....
Weis jemand was zutuhen ist?
Hier der Code falls ihr ihn braucht
[pwn]RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25);//---- Diese Funktionieren!
RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25);
RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.5547, 0.25);
CreateObject(7191, -44.57, 22.50, -0.92, 0.00, 0.00, -16.08);//---- Diese hier leider nicht
CreateObject(7191, -53.22, -20.71, -0.92, 0.00, 0.00, -6.36);
CreateObject(7191, -33.33, -42.99, -0.92, 0.00, 0.00, 89.88);
CreateObject(7191, 37.85, -42.68, -0.92, 0.00, 0.00, 270.30);
CreateObject(7191, 22.39, -42.76, -0.92, 0.00, 0.00, 270.30);
CreateObject(7191, -16.07, 42.99, -0.92, 0.00, 0.00, -90.42);
CreateObject(7191, 28.74, 42.47, -0.92, 0.00, 0.00, -90.42);
CreateObject(7191, 51.56, 19.67, -0.92, 0.00, 0.00, -177.60);
CreateObject(7191, 53.22, -20.58, -0.92, 0.00, 0.00, -177.60);
CreateObject(10032, 17.98, 26.13, -0.87, 0.00, 0.00, 0.00);
CreateObject(10032, -6.23, 26.46, -0.88, 0.00, 0.00, 179.28);
CreateObject(10032, -20.32, -26.02, -0.88, 0.00, 0.00, 179.28);
CreateObject(983, -10.51, -39.55, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -10.54, -36.39, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -0.39, -39.23, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, -0.43, -36.07, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 2.82, -32.89, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 9.26, -32.84, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 15.65, -32.77, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 22.01, -32.73, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 28.38, -32.64, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 27.69, -15.61, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 30.88, -12.49, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 34.07, -9.19, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 40.41, -9.15, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 46.77, -9.10, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 49.74, -9.08, -0.23, 0.00, 0.00, -89.76);
CreateObject(983, 31.46, -35.73, -0.23, 0.00, 0.00, 0.00);
CreateObject(983, 31.50, -39.27, -0.23, 0.00, 0.00, 0.00);
CreateObject(10829, 38.55, -34.02, -0.63, 0.00, 0.00, -91.26);
CreateObject(10829, 38.00, -14.42, -0.63, 0.00, 0.00, 91.26);
CreateObject(10829, 45.97, -23.99, -0.63, 0.00, 0.00, 2.28);
CreateObject(625, 32.51, -41.52, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 27.92, -41.54, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 23.70, -41.57, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 19.80, -41.61, -0.05, 356.86, 0.00, 3.14);
CreateObject(625, 15.47, -41.70, -0.07, 356.86, 0.00, 3.14);
CreateObject(625, 11.77, -41.79, -0.03, 356.86, 0.00, 3.14);
CreateObject(625, 7.62, -41.88, -0.05, 356.86, 0.00, 3.14);
CreateObject(625, 3.84, -41.91, -0.05, 356.86, 0.00, 3.14);
CreateObject(870, 29.71, -39.75, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 28.66, -39.95, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 27.88, -39.84, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 26.49, -39.81, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 25.37, -39.72, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 22.53, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 23.31, -39.67, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 21.54, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 22.53, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 20.46, -39.75, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 19.36, -39.74, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 18.17, -39.85, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 16.33, -39.76, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 17.39, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 17.39, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 15.49, -39.73, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 14.55, -39.65, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 24.23, -39.63, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 13.19, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.93, -39.66, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 10.53, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 9.33, -39.51, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 8.27, -39.85, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 7.31, -39.67, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 6.17, -39.55, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 4.99, -39.71, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 3.83, -39.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 2.78, -39.68, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 1.72, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 0.91, -39.57, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 28.72, -41.28, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 27.88, -39.84, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 24.24, -41.71, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 20.03, -41.64, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 15.93, -41.24, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.67, -41.21, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 11.67, -41.21, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 7.55, -41.41, -0.72, 0.00, 0.00, 0.00);
CreateObject(870, 3.55, -41.43, -0.72, 0.00, 0.00, 0.00);
CreateObject(966, -1.92, -32.56, 0.01, 0.00, 0.00, 0.00);
CreateObject(2920, -1.88, -32.52, 0.92, 90.48, -1.02, -88.44); // Tor ZU
CreateObject(2920, -1.81, -32.59, 0.92, -1.80, -0.06, -88.44); // TOR AUF [/pwn]
Ich bedanke mich jetzt schoneimal für jegliche Hilfe....
MFG