Objecte unsichtbar

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  • Ja, also ich kann gegen die Objecte laufen , das falsche Interrior kann nicht sein weil ich alle Objecte sehe nur an diesen Ort nicht mehr.

    Virtuelle Welt kann auch nicht sein , wenn ich alle meine RemoveBuildingblablabla rausnehme sind sie dort , aber ich habe die Objecte nicht entfernt , daher glaube ich das irgendein Object fehlt .

    Aber eigentlich kann es ja auch nicht sein wenn ein Object fehlt ,dass dann der ganze "Block" weg ist.
  • Nein,
    das ist in der Tat nicht normal,
    Wenn du Remove verwendest, verwendest dus dann vor dem Createn der neuen Objekte?
    Da du kein Code geschickt hast, frage ich das einfach ma, kann ja sein, das es nicht so ist :D

    Sonst bin ich zumindest im Mom. einfallslos^^


    //EDIT: @Dragonas,
    Da ich die Function nie enutzt habe, bin ich mir da nicht sicher,
    aber ich kann mir nicht vorstellen, das der Fehler so mit Remove entstehen kann,
    da die Function (meines Wissens nach) nach dem Ausführen vollständig abgeschlossen ist,
    und die Objekte einfach komplett entfernt werden.
    Wenn z.B. nur Texturen verschwinden würden (Als Bug) wäre dies evt. eine Erklädung, finde es aber etwas unwahrscheinlich, da man wenigstens Teile des neu gemappten sehen sollte...

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Dennis321 ()

  • Ja Remove wird vor Create verwendet , aber das komische an der Sache ist ja , nehme ich alle Remove raus , dann sind die Objecte da .

    Ich habe mir vielleicht schon gedacht , dass ich vielleicht die Objecte entfernt habe , aber sie werden 100% nicht entfernt.

    [pwn] RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25);
    RemoveBuildingForPlayer(playerid, 4031, 1460.0547, -1725.9922, 9.2031, 0.25);
    RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 4049, 1330.3750, -1793.0781, 22.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 4053, 1380.2656, -1655.5391, 10.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 4054, 1402.5000, -1682.0234, 25.5469, 0.25);
    RemoveBuildingForPlayer(playerid, 4057, 1479.5547, -1693.1406, 19.5781, 0.25);
    RemoveBuildingForPlayer(playerid, 4083, 1334.9766, -1644.1875, 11.7891, 0.25);
    RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1530, 1332.1328, -1722.3047, 14.1875, 0.25);
    RemoveBuildingForPlayer(playerid, 4210, 1479.5625, -1631.4531, 12.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 4219, 1330.3281, -1792.5938, 23.4922, 0.25);
    RemoveBuildingForPlayer(playerid, 4220, 1370.6406, -1643.4453, 33.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 4226, 1359.2813, -1796.4688, 24.3438, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1353.6406, -1713.5703, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4236, 1387.0313, -1715.0234, 30.4141, 0.25);
    RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1336.1563, -1844.0156, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1336.3359, -1842.8516, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1336.3750, -1841.5391, 13.0391, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1337.2578, -1841.8750, 13.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1340.8906, -1835.3672, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1340.1328, -1835.0391, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1340.8672, -1834.4844, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1336.8750, -1818.2266, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1336.7891, -1816.3047, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.1250, -1816.5781, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1338.0781, -1815.7578, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.8984, -1816.1641, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1342.2734, -1806.2031, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1342.6328, -1807.0391, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1221, 1342.5156, -1805.0703, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 4231, 1342.0547, -1800.2188, 25.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.9531, -1796.4297, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 4023, 1359.2813, -1796.4688, 24.3438, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1338.9609, -1796.0000, 13.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.9375, -1795.4609, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 4112, 1330.3750, -1793.0781, 22.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 1221, 1338.9688, -1793.7266, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1337.6953, -1774.7344, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1338.7891, -1775.3203, 12.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1337.0078, -1773.8672, 13.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 3981, 1460.0547, -1725.9922, 9.2031, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1505.1797, -1727.6719, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1419.3281, -1710.2344, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1702.3594, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1676.6875, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1656.2500, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1636.2344, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1619.0547, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 4186, 1479.5547, -1693.1406, 19.5781, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 3985, 1479.5625, -1631.4531, 12.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1466.4844, -1598.0938, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1451.3359, -1596.7031, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1471.3516, -1596.7031, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1498.0547, -1598.0938, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.5547, 0.25);
    RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1721.6328, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1705.2734, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1688.0859, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1668.0781, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1647.6406, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1621.9609, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1525.3828, -1611.1563, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 6432, 223.6172, -1756.0234, 8.7734, 0.25);
    RemoveBuildingForPlayer(playerid, 6433, 265.9688, -1757.5781, 8.9063, 0.25);
    RemoveBuildingForPlayer(playerid, 6434, 307.2656, -1760.5469, 7.6250, 0.25);
    RemoveBuildingForPlayer(playerid, 6435, 181.8516, -1758.8438, 8.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 730, 185.1016, -1765.5469, 3.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 730, 240.4531, -1765.5469, 3.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 1461, 173.0000, -1768.8828, 4.2422, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 185.6406, -1766.7344, 4.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1461, 201.0000, -1769.3047, 4.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 211.0391, -1751.0547, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 181.1875, -1751.0547, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 255.9688, -1765.9609, 5.5703, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 238.8359, -1768.1484, 4.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 240.1953, -1760.9453, 4.5000, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 237.6250, -1751.0547, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 256.3594, -1745.7422, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 240.7656, -1748.1406, 5.5703, 0.25);
    RemoveBuildingForPlayer(playerid, 1461, 269.1016, -1769.5938, 4.2422, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 289.6797, -1767.4922, 4.8984, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 285.5000, -1750.8125, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 300.2656, -1750.7813, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 1500, 315.0469, -1769.0469, 3.4688, 0.25);
    RemoveBuildingForPlayer(playerid, 6517, 322.4141, -1769.0313, 5.2500, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 328.5000, -1770.3203, 4.5547, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 328.5156, -1768.0391, 3.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 331.7266, -1764.8750, 4.5547, 0.25);
    RemoveBuildingForPlayer(playerid, 620, 332.3594, -1751.6328, 3.1250, 0.25);[/pwn]

    Ist gegenüber von PD

    mfg

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von JigZ ()

  • Kann es vll. sein, dasder Wert des fRadius (Letzter Param.) zu dem Fehler führt?
    Also das wenn man ihn auf 1.0 oder höher setzen würde, vll. diesen Fehler nicht mehr hat, was allerdings dazu führt, dass evt. mehrere dieser Objecte gelöscht werden, im Umkreis...
    Wie gesagt, kann nur mutmaßen, da ich die Function nie gebraucht habe.
    Wäre zwar im ersten Überlegen, da (denke ich zumindest mal) die Koordinaten exakt die Hauptkoordinaten der Objecte, könnte aber sein, das das dann korreckt gelöscht wird.
    Warum ich diese Idee habe wäre jetzt etwas naja, langwirig zu erklären, bin mir auch absolut nicht sicher, wäre aber ne Idee^^

    //EDIT:
    Ach ja, kannst du nicht auch einfach den Radius höher setzen und so gleiche Objecte alle mit einer RemoveBuildingForPlayer Function löschen?

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Dennis321 ()

  • Ich kenne mich selbst nicht richtig mit den 0.3c/0.3d funktionen aus , habe damals bei 0.3b aufgehört :D.

    Mit den Radius versucht ohne Erfolgt .


    Ich habe nun versucht die Objecte die unsichtbar sind , neu zuerstellen an der genau der selbe.
    [pwn] CreateDynamicObject(4005, 1402.50, -1682.02, 25.55, 0.0, 0.00, 0.00);
    CreateDynamicObject(3978, 1380.27, -1655.54, 10.80, 0.0, 0.00, 0.00);
    CreateDynamicObject(4011, 1334.98, -1644.19, 11.79, 0.0, 0.00, 0.00);[/pwn]


    Aber 1-2 Gebäude bleinen in ein bestimmten Radius unsichtbar , darum glaube ich langsam das irgendein RemoveObject es bewirkt. Aber das ist ja auch irgendwie paradox , weil die 3 Object ID garnicht Remove werden.