Hallo, ich stelle euch mal meinen /newcar Befehl vor.
Dieser basiert auf einem Vehicle-Spawner-Im-Dialog-System.
Sie ist jedoch von mir gekürzt, da dieser Befehl bei mir ein Adminbefehl ist
Ich gebe nur /newcar ein und er zeigt mir Flugzeuge, Fahrzeuge (Teil 1, 2 & 3), Boote und Anhänger an.
Spoiler anzeigen
[pwn]
#define function:%1(%2) forward %1(%2); public %1(%2)
if(!strcmp(cmdtext,"/newcar",true))
{
ShowPlayerDialog(playerid,Dialog_NewCar_VehicleSorts,DIALOG_STYLE_LIST,"{00FF00}Fahrzeug-Sorten - Admincar erstellen",ReturnAllKindsOfVehicles(),"Auswählen","Abbrechen");
return 1;
}
case Dialog_NewCar_VehicleSorts:
{
if(response)
{
switch(listitem)
{
case 0:
{
SetPVarInt(playerid,"NewCar",1);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Flugzeuge/Helis - NewCar Auswahl",ReturnAirVehicles(),"Auswählen","Zurück");
return 1;
}
case 1:
{
SetPVarInt(playerid,"NewCar",2);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge - NewCar Auswahl",ReturnLandVehicles(),"Auswählen","Zurück");
return 1;
}
case 2:
{
SetPVarInt(playerid,"NewCar",5);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge Teil 2 - NewCar",ReturnLandVehiclesSecond(),"Auswählen","Zurück");
return 1;
}
case 3:
{
SetPVarInt(playerid,"NewCar",6);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge Teil 3 - NewCar",ReturnLandVehiclesThird(),"Auswählen","Zurück");
return 1;
}
case 4:
{
SetPVarInt(playerid,"NewCar",3);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Boote - NewCar Auswahl",ReturnSeaVehicles(),"Auswählen","Zurück");
return 1;
}
case 5:
{
SetPVarInt(playerid,"NewCar",4);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Anhänger - NewCar Auswahl",ReturnAllTrailers(),"Auswählen","Zurück");
return 1;
}
}
}
}
case Dialog_ChooseNewCar:
{
if(response)
{
if(GetPVarInt(playerid,"NewCar") == 1) // 1 == Flugzeuge/Helis
{
new j = ReturnAirVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfAirVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1);
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 2) // 2 == Landfahrzeuge
{
new j = ReturnLandVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 3) // 3 == Boote
{
new j = ReturnBootVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfBootVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 4) // 4 == Anhänger
{
new j = ReturnTrailerNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
AddStaticVehicleEx(GetModelIDOfTrailer(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 5) // 5 == Landfahrzeuge Teil 2
{
new j = ReturnLandVehicleNumberSecond();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicleSecond(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 6) // 6 == Landfahrzeuge Teil 3
{
new j = ReturnLandVehicleNumberThird();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicleThird(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1);
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else return SendClientMessage(playerid,Color_Rot,"Error! Es gab einen Fehler, probier es bitte noch einmal!");
}
else
{
DeletePVar(playerid,"NewCar");
ShowPlayerDialog(playerid,Dialog_NewCar_VehicleSorts,DIALOG_STYLE_LIST,"{00FF00}Fahrzeug-Sorten - Admincar erstellen",ReturnAllKindsOfVehicles(),"Auswählen","Abbrechen");
return 1;
}
}
ReturnAllKindsOfVehicles()
{
new string[150];
format(string,sizeof(string),"Flugzeuge/Helis\nLandfahrzeuge(bis ID:502)\nLandfahrzeuge(bis ID:603)\nLandfahrzeuge(Rest)\nBoote\nAnhänger");
return string;
}
ReturnAirVehicles()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinHeliOrPlane(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehicles()
{
new string[1024],i = 400;
while(i != 503)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehiclesSecond()
{
new string[1024],i = 503;
while(i != 604)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehiclesThird()
{
new string[1024],i = 604;
while(i != 612)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnSeaVehicles()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnAllTrailers()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinTrailer(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
GetModelIDOfAirVehicle(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinHeliOrPlane(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicle(number)
{
new returnID = 0,i = 400;
while(i != 503)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicleSecond(number)
{
new returnID = 0,i = 503;
while(i != 604)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicleThird(number)
{
new returnID = 0,i = 604;
while(i != 612)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfBootVehicle(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfTrailer(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinTrailer(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
ReturnAirVehicleNumber()
{
new amount = 0,i = 400;
while(i < 612)
{
if(IstEinHeliOrPlane(i))
{ amount++; }
i++;
}
return amount;
}
ReturnLandVehicleNumber()
{
new amount = 0,i = 400;
while(i != 503)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
amount++;
}
i++;
}
return amount;
}
ReturnLandVehicleNumberSecond()
{
new amount = 0,i = 503;
while(i != 604)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
amount++;
}
i++;
}
return amount;
}
ReturnLandVehicleNumberThird()
{
new amount = 0,i = 604;
while(i != 612)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBus(i)
IstEinFahrrad(i))
{
amount++;
}
i++;
}
return amount;
}
ReturnBootVehicleNumber()
{
new amount = 0,i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
amount++;
}
i++;
}
return amount;
}
ReturnTrailerNumber()
{
new amount = 0,i = 400;
while(i < 612)
{
if(IstEinTrailer(i))
{
amount++;
}
i++;
}
return amount;
}
function:IstEinAuto(a)
{
if(a == 400
a == 401
a == 402
a == 404
a == 405
a == 406
a == 407
a == 408
a == 409
a == 410
a == 411
a == 412
a == 413
a == 414
a == 415
a == 416
a == 418
a == 419
a == 420
a == 421
a == 422
a == 423
a == 426
a == 427
a == 428
a == 429
a == 432
a == 433
a == 434
a == 436
a == 438
a == 439
a == 440
a == 442
a == 444
a == 445
a == 451
a == 458
a == 459
a == 466
a == 467
a == 470
a == 475
a == 477
a == 478
a == 479
a == 480
a == 482
a == 483
a == 486
a == 489
a == 490
a == 491
a == 492
a == 494
a == 495
a == 496
a == 498
a == 499
a == 500
a == 502
a == 503
a == 504
a == 505
a == 506
a == 507
a == 508
a == 516
a == 517
a == 518
a == 525
a == 526
a == 527
a == 528
a == 529
a == 532
a == 533
a == 534
a == 535
a == 536
a == 540
a == 541
a == 542
a == 543
a == 544
a == 545
a == 546
a == 547
a == 549
a == 550
a == 551
a == 552
a == 554
a == 555
a == 556
a == 557
a == 558
a == 559
a == 560
a == 561
a == 562
a == 565
a == 566
a == 567
a == 568
a == 575
a == 576
a == 579
a == 580
a == 582
a == 585
a == 587
a == 588
a == 589
a == 596
a == 597
a == 598
a == 599
a == 600
a == 601
a == 602
a == 603
a == 609 /*Kart etc*/
a == 571
a == 572
a == 574
a == 583) { return 1; }
return 0;
}
function:IstEinFahrrad(a)
{
if(a == 481
a == 509
a == 510) { return 1; }
return 0;
}
function:IstEinMotorrad(a)
{
if(a == 448
a == 461
a == 462
a == 463
a == 468
a == 521
a == 522
a == 523
a == 581
a == 586) { return 1; }
return 0;
}
function:IstEinBoot(a)
{
if(a == 430
a == 446
a == 452
a == 453
a == 454
a == 472
a == 473
a == 484
a == 493
a == 595) { return 1; }
return 0;
}
function:IstEinHeliOrPlane(a)
{
if(a == 417
a == 425
a == 447
a == 460
a == 469
a == 476
a == 487
a == 488
a == 497
a == 511
a == 512
a == 513
a == 519
a == 520
a == 548
a == 553
a == 563
a == 577
a == 592
a == 593) { return 1; }
return 0;
}
function:IstEinLKW(a)
{
if(a == 403
a == 408
a == 443
a == 455
a == 456
a == 514
a == 515) { return 1; }
return 0;
}
function:IstEinZug(a)
{
if(a == 449
a == 537
a == 538) return 1;
return 0;
}
function:IstEinBus(a)
{
if(a == 431
a == 437) return 1;
return 0;
}
function:IstEinTrailer(a)
{
if(a == 435
a == 450
a == 569
a == 570
a == 584
a == 590
a == 591
a == 606
a == 607
a == 608
a == 610
a == 611) return 1;
return 0;
}
function:IstEinMotorFahrzeug(i)
{
if(IstEinAuto(i)
IstEinMotorrad(i)
IstEinLKW(i)
IstEinBoot(i)
IstEinHeliOrPlane(i)
IstEinZug(i)
IstEinBus(i)) return 1;
return 0;
}
[/pwn]
Viel Spaß mit dem Befehl
Bitte nicht fragen wie man es einbaut.
Es müsste eigentlich klar sein!
Edit: Fehler entdeckt
Dieser basiert auf einem Vehicle-Spawner-Im-Dialog-System.
Sie ist jedoch von mir gekürzt, da dieser Befehl bei mir ein Adminbefehl ist

Ich gebe nur /newcar ein und er zeigt mir Flugzeuge, Fahrzeuge (Teil 1, 2 & 3), Boote und Anhänger an.
[pwn]
#define function:%1(%2) forward %1(%2); public %1(%2)
if(!strcmp(cmdtext,"/newcar",true))
{
ShowPlayerDialog(playerid,Dialog_NewCar_VehicleSorts,DIALOG_STYLE_LIST,"{00FF00}Fahrzeug-Sorten - Admincar erstellen",ReturnAllKindsOfVehicles(),"Auswählen","Abbrechen");
return 1;
}
case Dialog_NewCar_VehicleSorts:
{
if(response)
{
switch(listitem)
{
case 0:
{
SetPVarInt(playerid,"NewCar",1);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Flugzeuge/Helis - NewCar Auswahl",ReturnAirVehicles(),"Auswählen","Zurück");
return 1;
}
case 1:
{
SetPVarInt(playerid,"NewCar",2);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge - NewCar Auswahl",ReturnLandVehicles(),"Auswählen","Zurück");
return 1;
}
case 2:
{
SetPVarInt(playerid,"NewCar",5);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge Teil 2 - NewCar",ReturnLandVehiclesSecond(),"Auswählen","Zurück");
return 1;
}
case 3:
{
SetPVarInt(playerid,"NewCar",6);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Landfahrzeuge Teil 3 - NewCar",ReturnLandVehiclesThird(),"Auswählen","Zurück");
return 1;
}
case 4:
{
SetPVarInt(playerid,"NewCar",3);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Boote - NewCar Auswahl",ReturnSeaVehicles(),"Auswählen","Zurück");
return 1;
}
case 5:
{
SetPVarInt(playerid,"NewCar",4);
ShowPlayerDialog(playerid,Dialog_ChooseNewCar,DIALOG_STYLE_LIST,"{00FF00}Anhänger - NewCar Auswahl",ReturnAllTrailers(),"Auswählen","Zurück");
return 1;
}
}
}
}
case Dialog_ChooseNewCar:
{
if(response)
{
if(GetPVarInt(playerid,"NewCar") == 1) // 1 == Flugzeuge/Helis
{
new j = ReturnAirVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfAirVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1);
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 2) // 2 == Landfahrzeuge
{
new j = ReturnLandVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 3) // 3 == Boote
{
new j = ReturnBootVehicleNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfBootVehicle(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 4) // 4 == Anhänger
{
new j = ReturnTrailerNumber();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
AddStaticVehicleEx(GetModelIDOfTrailer(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 5) // 5 == Landfahrzeuge Teil 2
{
new j = ReturnLandVehicleNumberSecond();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicleSecond(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1); //
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else if(GetPVarInt(playerid,"NewCar") == 6) // 6 == Landfahrzeuge Teil 3
{
new j = ReturnLandVehicleNumberThird();
for(new k = 0; k < j; k++)
{
if(listitem == k)
{
new Float:x,Float:y,Float:z,Float:rotation;
GetPlayerPos(playerid,x,y,z);
GetPlayerFacingAngle(playerid,rotation);
CreateVehicle(GetModelIDOfLandVehicleThird(k),x+2,y+2,z,rotation,0+random(126),0+random(126),-1);
DeletePVar(playerid,"NewCar");
return 1;
}
}
}
else return SendClientMessage(playerid,Color_Rot,"Error! Es gab einen Fehler, probier es bitte noch einmal!");
}
else
{
DeletePVar(playerid,"NewCar");
ShowPlayerDialog(playerid,Dialog_NewCar_VehicleSorts,DIALOG_STYLE_LIST,"{00FF00}Fahrzeug-Sorten - Admincar erstellen",ReturnAllKindsOfVehicles(),"Auswählen","Abbrechen");
return 1;
}
}
ReturnAllKindsOfVehicles()
{
new string[150];
format(string,sizeof(string),"Flugzeuge/Helis\nLandfahrzeuge(bis ID:502)\nLandfahrzeuge(bis ID:603)\nLandfahrzeuge(Rest)\nBoote\nAnhänger");
return string;
}
ReturnAirVehicles()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinHeliOrPlane(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehicles()
{
new string[1024],i = 400;
while(i != 503)
{
if(IstEinAuto(i)




{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehiclesSecond()
{
new string[1024],i = 503;
while(i != 604)
{
if(IstEinAuto(i)




{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnLandVehiclesThird()
{
new string[1024],i = 604;
while(i != 612)
{
if(IstEinAuto(i)




{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnSeaVehicles()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
ReturnAllTrailers()
{
new string[1024],i = 400;
while(i != 612)
{
if(IstEinTrailer(i))
{
format(string,sizeof(string),"%s\n%s(%d)",string,Carname[i-400],i);
}
i++;
}
return string;
}
GetModelIDOfAirVehicle(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinHeliOrPlane(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicle(number)
{
new returnID = 0,i = 400;
while(i != 503)
{
if(IstEinAuto(i)




{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicleSecond(number)
{
new returnID = 0,i = 503;
while(i != 604)
{
if(IstEinAuto(i)




{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfLandVehicleThird(number)
{
new returnID = 0,i = 604;
while(i != 612)
{
if(IstEinAuto(i)




{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfBootVehicle(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
GetModelIDOfTrailer(number)
{
new returnID = 0,i = 400;
while(i != 612)
{
if(IstEinTrailer(i))
{
if(number == returnID) return i;
returnID++;
}
i++;
}
return 0;
}
ReturnAirVehicleNumber()
{
new amount = 0,i = 400;
while(i < 612)
{
if(IstEinHeliOrPlane(i))
{ amount++; }
i++;
}
return amount;
}
ReturnLandVehicleNumber()
{
new amount = 0,i = 400;
while(i != 503)
{
if(IstEinAuto(i)




{
amount++;
}
i++;
}
return amount;
}
ReturnLandVehicleNumberSecond()
{
new amount = 0,i = 503;
while(i != 604)
{
if(IstEinAuto(i)




{
amount++;
}
i++;
}
return amount;
}
ReturnLandVehicleNumberThird()
{
new amount = 0,i = 604;
while(i != 612)
{
if(IstEinAuto(i)




{
amount++;
}
i++;
}
return amount;
}
ReturnBootVehicleNumber()
{
new amount = 0,i = 400;
while(i != 612)
{
if(IstEinBoot(i))
{
amount++;
}
i++;
}
return amount;
}
ReturnTrailerNumber()
{
new amount = 0,i = 400;
while(i < 612)
{
if(IstEinTrailer(i))
{
amount++;
}
i++;
}
return amount;
}
function:IstEinAuto(a)
{
if(a == 400






























































































































return 0;
}
function:IstEinFahrrad(a)
{
if(a == 481


return 0;
}
function:IstEinMotorrad(a)
{
if(a == 448









return 0;
}
function:IstEinBoot(a)
{
if(a == 430









return 0;
}
function:IstEinHeliOrPlane(a)
{
if(a == 417



















return 0;
}
function:IstEinLKW(a)
{
if(a == 403






return 0;
}
function:IstEinZug(a)
{
if(a == 449


return 0;
}
function:IstEinBus(a)
{
if(a == 431

return 0;
}
function:IstEinTrailer(a)
{
if(a == 435











return 0;
}
function:IstEinMotorFahrzeug(i)
{
if(IstEinAuto(i)






return 0;
}
[/pwn]
Viel Spaß mit dem Befehl

Bitte nicht fragen wie man es einbaut.
Es müsste eigentlich klar sein!
Edit: Fehler entdeckt
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von NicoAiko ()