9 Warnings

  • 9 Warnings

    Guten Tag,

    Bei meinem Autohaus System habe ich 9 Warnings.

    Hier die Warnings:

    [pwn]C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "engine" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "lights" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "alarm" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "doors" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "bonnet" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "boot" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3448) : warning 219: local variable "objective" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3548) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3558) : warning 219: local variable "string" shadows a variable at a preceding level[/pwn]

    Hier der Code:

    [pwn] if(strcmp(cmd, "/lock", true) == 0)
    {
    if(PlayerInfo[playerid][pKey] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED,"Du besitzt kein Auto !");
    new Float: X, Float: Y, Float: Z;
    GetVehiclePos(PlayerInfo[playerid][pKey], X, Y, Z);
    if(PlayerToPoint(10.0, playerid, X, Y, Z))
    {
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(PlayerInfo[playerid][pKey], engine, lights, alarm, doors, bonnet, boot, objective);
    if(doors == 0)
    {
    SetVehicleParamsEx(PlayerInfo[playerid][pKey], engine, lights, alarm, 1, bonnet, boot, objective);
    GameTextForPlayer(playerid, "~r~Abgeschlossen", 5000, 5);
    }
    else
    {
    SetVehicleParamsEx(PlayerInfo[playerid][pKey], engine, lights, alarm, 0, bonnet, boot, objective);
    GameTextForPlayer(playerid, "~g~Aufgeschlossen", 5000, 5);
    }
    }
    else
    {
    return SendClientMessage(playerid, COLOR_LIGHTRED,"Du befindest dich nicht in der Nähe von deinem Auto !");
    }
    return 1;
    }[/pwn]