Hallu,
ich hab ein Problem,
wen ich irgendwas mit /tanken mache oder /tankeauffüllen mache , kakt der Server ab!
Code:
[pwn] if(strcmp("/tankeauffüllen",cmdtext, true,10) == 0)
{
Benzin += 100;
Diesel += 100;
SuperPlus += 100;
SuperBenzin += 100;
}[/pwn]
[pwn]new Benzin;
new Diesel;
new SuperBenzin;
new SuperPlus;[/pwn]
Timer:
[pwn]Function Tanke()
{
new pfad[18];
format(pfad,sizeof(pfad),"/Tank/Tankarten.txt");
if(fexist(pfad))
{
dini_IntSet(pfad,"Benzin",Benzin);
dini_IntSet(pfad,"Diesel",Diesel);
dini_IntSet(pfad,"SuperBenzin",SuperBenzin);
dini_IntSet(pfad,"SuperPlus",SuperPlus);
}
return 1;
}[/pwn]
OnGamemodeinit:
[pwn] new pfad[18];
format(pfad,sizeof(pfad),"/Tank/Tankarten.txt");
if(!fexist(pfad))
{
dini_Create(pfad);
dini_IntSet(pfad,"Benzin",0);
dini_IntSet(pfad,"Diesel",0);
dini_IntSet(pfad,"SuperBenzin",0); // eben anpassen auf deine Arten
dini_IntSet(pfad,"SuperPlus",0); // eben anpassen auf deine Arten
}
else if(fexist(pfad))
{
Benzin = dini_Int(pfad, "Benzin");
Diesel = dini_Int(pfad, "Diesel");
SuperBenzin = dini_Int(pfad, "SuperBenzin");
SuperPlus = dini_Int(pfad, "SuperPlus");
}[/pwn]
[pwn]if(dialogid == 2578)
{
if(response)
{
new tank = GetPlayerVehicleTypeForFill(GetPlayerVehicleID(playerid));
if(listitem == 0) //Diesel
{
if(Diesel >= 1)
{
if(tank == 1)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 1;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCarD", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
else
{
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_GRAD2, "Wir haben kein Diesel mehr... Komm später nochmal!");
return 1;
}
}
if(listitem == 1) //Benzin
{
if(tank == 2)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 2;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 2) //Super Plus
{
if(tank == 3)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 3;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Fahrzeug wird betankt", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 3) //Super Benzin
{
if(tank == 4)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 4;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 4) //Kerosin
{
if(tank == 5)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 5;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else { TogglePlayerControllable(playerid, 1); }
}[/pwn]
[pwn]forward FillCar(playerid);
public FillCar(playerid)
{
new string[128];
if(Refueling[playerid] == 0)
{
if(IsAtGasStation(playerid))
{
if(IsPlayerConnected(playerid))
{
format(string, sizeof(string), "Diesel \nBenzin \nSuper Plus \nSuper Benzin \nKerosin");
ShowPlayerDialog(playerid, 2578, DIALOG_STYLE_LIST, "Tankstelle", string, "Tanken", "Abbrechen");
}
}
}
}[/pwn]
[pwn]forward FuelCarD(playerid);
public FuelCarD(playerid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string [128];
VID = GetPlayerVehicleID(i);
FillUp = GetGasMax(GetVehicleModel(VID)) - Gas[VID];
if(Refueling[playerid] == 1)
{
if(GetPlayerMoney(i) >= FillUp+1)
{
Gas[VID] += FillUp;
format(string,sizeof(string),"* Fahrzeug für $%d aufgetankt.",FillUp);
SendClientMessage(i,COLOR_BLUE,string);
Diesel -= FillUp;
GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling = 0;
UnFreezePlayer(i);
}
else
{
format(string,sizeof(string),"* Dir fehlen $%d, hol dir Geld am Automaten...",FillUp);
SendClientMessage(i,COLOR_RED,string);
Refueling[i] = 0;
UnFreezePlayer(i);
}
}
}
}
return 1;
}
forward FuelCar(playerid);
public FuelCar(playerid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = GetGasMax(GetVehicleModel(VID)) - Gas[VID];
if(Refueling[playerid] == 1)
{
if(GetPlayerMoney(i) >= FillUp+1)
{
Gas[VID] += FillUp;
format(string,sizeof(string),"* Fahrzeug für $%d aufgetankt.",FillUp);
SendClientMessage(i,COLOR_BLUE,string);
GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
UnFreezePlayer(i);
}
else
{
format(string,sizeof(string),"* Dir fehlen $%d, hol dir Geld am Automaten...",FillUp);
SendClientMessage(i,COLOR_RED,string);
Refueling[i] = 0;
UnFreezePlayer(i);
}
}
}
}
return 1;
}[/pwn]
ich hab ein Problem,
wen ich irgendwas mit /tanken mache oder /tankeauffüllen mache , kakt der Server ab!
Code:
[pwn] if(strcmp("/tankeauffüllen",cmdtext, true,10) == 0)
{
Benzin += 100;
Diesel += 100;
SuperPlus += 100;
SuperBenzin += 100;
}[/pwn]
[pwn]new Benzin;
new Diesel;
new SuperBenzin;
new SuperPlus;[/pwn]
Timer:
[pwn]Function Tanke()
{
new pfad[18];
format(pfad,sizeof(pfad),"/Tank/Tankarten.txt");
if(fexist(pfad))
{
dini_IntSet(pfad,"Benzin",Benzin);
dini_IntSet(pfad,"Diesel",Diesel);
dini_IntSet(pfad,"SuperBenzin",SuperBenzin);
dini_IntSet(pfad,"SuperPlus",SuperPlus);
}
return 1;
}[/pwn]
OnGamemodeinit:
[pwn] new pfad[18];
format(pfad,sizeof(pfad),"/Tank/Tankarten.txt");
if(!fexist(pfad))
{
dini_Create(pfad);
dini_IntSet(pfad,"Benzin",0);
dini_IntSet(pfad,"Diesel",0);
dini_IntSet(pfad,"SuperBenzin",0); // eben anpassen auf deine Arten
dini_IntSet(pfad,"SuperPlus",0); // eben anpassen auf deine Arten
}
else if(fexist(pfad))
{
Benzin = dini_Int(pfad, "Benzin");
Diesel = dini_Int(pfad, "Diesel");
SuperBenzin = dini_Int(pfad, "SuperBenzin");
SuperPlus = dini_Int(pfad, "SuperPlus");
}[/pwn]
[pwn]if(dialogid == 2578)
{
if(response)
{
new tank = GetPlayerVehicleTypeForFill(GetPlayerVehicleID(playerid));
if(listitem == 0) //Diesel
{
if(Diesel >= 1)
{
if(tank == 1)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 1;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCarD", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
else
{
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_GRAD2, "Wir haben kein Diesel mehr... Komm später nochmal!");
return 1;
}
}
if(listitem == 1) //Benzin
{
if(tank == 2)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 2;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 2) //Super Plus
{
if(tank == 3)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 3;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Fahrzeug wird betankt", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 3) //Super Benzin
{
if(tank == 4)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 4;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
if(listitem == 4) //Kerosin
{
if(tank == 5)
{
new Float: tankfuel;
tankfuel = spawncar_maxgas[GetPlayerVehicleID(playerid)]-spawncar_gas[GetPlayerVehicleID(playerid)];
GettingFuel[playerid] = tankfuel;
GettingType[playerid] = 5;
Refueling[playerid] = 1;
GameTextForPlayer(playerid, "~y~Tanken!", 5000, 1);
filling[playerid] = SetTimerEx("FuelCar", 3000, false, "i", playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Du kannst diesen Kraftstoff nicht tanken.");
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else { TogglePlayerControllable(playerid, 1); }
}[/pwn]
[pwn]forward FillCar(playerid);
public FillCar(playerid)
{
new string[128];
if(Refueling[playerid] == 0)
{
if(IsAtGasStation(playerid))
{
if(IsPlayerConnected(playerid))
{
format(string, sizeof(string), "Diesel \nBenzin \nSuper Plus \nSuper Benzin \nKerosin");
ShowPlayerDialog(playerid, 2578, DIALOG_STYLE_LIST, "Tankstelle", string, "Tanken", "Abbrechen");
}
}
}
}[/pwn]
[pwn]forward FuelCarD(playerid);
public FuelCarD(playerid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string [128];
VID = GetPlayerVehicleID(i);
FillUp = GetGasMax(GetVehicleModel(VID)) - Gas[VID];
if(Refueling[playerid] == 1)
{
if(GetPlayerMoney(i) >= FillUp+1)
{
Gas[VID] += FillUp;
format(string,sizeof(string),"* Fahrzeug für $%d aufgetankt.",FillUp);
SendClientMessage(i,COLOR_BLUE,string);
Diesel -= FillUp;
GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling = 0;
UnFreezePlayer(i);
}
else
{
format(string,sizeof(string),"* Dir fehlen $%d, hol dir Geld am Automaten...",FillUp);
SendClientMessage(i,COLOR_RED,string);
Refueling[i] = 0;
UnFreezePlayer(i);
}
}
}
}
return 1;
}
forward FuelCar(playerid);
public FuelCar(playerid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = GetGasMax(GetVehicleModel(VID)) - Gas[VID];
if(Refueling[playerid] == 1)
{
if(GetPlayerMoney(i) >= FillUp+1)
{
Gas[VID] += FillUp;
format(string,sizeof(string),"* Fahrzeug für $%d aufgetankt.",FillUp);
SendClientMessage(i,COLOR_BLUE,string);
GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
UnFreezePlayer(i);
}
else
{
format(string,sizeof(string),"* Dir fehlen $%d, hol dir Geld am Automaten...",FillUp);
SendClientMessage(i,COLOR_RED,string);
Refueling[i] = 0;
UnFreezePlayer(i);
}
}
}
}
return 1;
}[/pwn]