Age of Conan - UI XML

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  • Age of Conan - UI XML

    Hallo, ich spiele das Online Spiel Age of Conan, dort ist es möglich sogenannte UIs zuerstellen ( bei WoW unter Addons bekannt ) es ändert den ganzen Look des Interfaces...

    Ich habe mir mal eine selbst zusammengestellt doch iwie will die eine xml Datei nicht funktionieren. Sie besteht aus 2 einzelnen xml Dateien, da ich beide Sachen gerne verwenden würde

    <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
    <!-- $Change: 52709 $ (must be within the first 200 characters of the file) -->
    <View name="HUDView" xmlns:template="template.dtd" view_layout="stacked" v_alignment="TOP">
    <View name="XPBarViewDock"
    view_layout="stacked"
    view_flags="WID_IGNORE_WHEN_HIDDEN"
    layout_borders="Rect(0,-10,0,0)"
    min_size_extend="Point(COORD_MAX,-1)"/>

    <View view_layout="vertical" max_size_extend="Point(COORD_MAX,COORD_MAX)">
    <View view_layout="horizontal" v_alignment="TOP">
    <View view_layout="vertical" h_alignment="LEFT" layout_borders="Rect(0,10,0,0)">
    <View view_layout="horizontal" v_alignment="TOP">
    <BitmapView view_layout="vertical" bitmap_gfx="Customized/Delerium/bottombars/social_bar.png" h_alignment="LEFT" view_local_alpha="0.6">
    <View name="TeamButtonDock" view_layout="stacked" layout_borders="Rect(-3,-7,0,0)"/>
    <View name="SocialIconDock" view_layout="stacked" layout_borders="Rect(-3,-13,0,0)"/>
    <Button name="GuildManagementButton" layout_borders="Rect(-3,-14,0,0)" interaction_borders="Rect(5,5,5,5)"
    gfxid_raised="PortraitGUI/team_button_icons/guild_icon.tga"
    gfxid_pressed="PortraitGUI/team_button_icons/guild_icon.tga"
    gfxid_highlight="PortraitGUI/team_button_icons/round_icon_hover.tga"
    />
    <HLayoutSpacer/>
    </BitmapView>
    </View>
    <View name="PetViewDock" view_layout="stacked" layout_borders="Rect(0,15,0,0)"/>
    <VLayoutSpacer/>
    </View>
    <HLayoutSpacer/>
    <View view_layout="vertical" h_alignment="RIGHT">
    <View view_layout="stacked" v_alignment="TOP" h_alignment="RIGHT">
    <View view_layout="horizontal" v_alignment="TOP">
    <View name="WorldClockDock" view_layout="stacked" layout_borders="Rect(0,10,-85,0)" />
    <View name="RadarViewDock" view_layout="stacked" layout_borders="Rect(0,5,0,0)" min_size_extend="Point(-1,30)" view_flags="WID_IGNORE_WHEN_HIDDEN" />
    </View>
    </View>
    <View name="PvPMiniScoreDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)"/>
    <WindowDockView name="BugReportBtnDock" view_layout="stacked" layout_borders="Rect(0,0,0,0)"/>
    </View>
    </View>
    <VLayoutSpacer/>
    </View>
    <View view_layout="vertical" v_alignment="TOP" layout_borders="Rect(0,40,10,0)">
    <BuffListView name="HudFriendlyBuffListView"
    view_flags="WID_IGNORE_WHEN_HIDDEN"
    hover_info_orientation="VERTICAL"
    filter="friendly"
    full_size_limit="10"
    max_columns="20"
    icon_size="Point(31,31)"
    icon_spacing="Point(3,3)"
    />
    <View name="StateWindow" view_layout="stacked" layout_weight="0"/>
    <View name="LevelTearView" view_layout="stacked"/>
    <View name="SpellWeavingView" view_layout="stacked"/>
    <View name="SearchHintWindow" view_layout="stacked"/>
    <View name="FeatPointsViewDock" view_layout="stacked" layout_borders="Rect(0,30,0,0)">
    </View>
    <VLayoutSpacer/>
    </View>
    <View view_layout="vertical">
    <VLayoutSpacer/>
    <BottomBar layout_borders="Rect(0,0,0,-5)"/>
    </View>
    <View view_layout="vertical" max_size_extend="Point(COORD_MAX,COORD_MAX)" h_alignment="LEFT" v_alignment="BOTTOM">
    <VLayoutSpacer layout_weight="0"/>
    <WindowDockView global_dock_name="DefaultChatWindowDock" layout_borders="Rect(0,0,0,195)" min_size_limit="Point(50,50)"/>
    </View>
    <View view_layout="stacked" v_alignment="TOP" max_size_extend="Point(COORD_MAX,COORD_MAX)">
    <DrowningBar layout_borders="Rect(0,150,0,0)"/>
    </View>
    </View>

    <View name="LevelTearView" view_layout="stacked"/>
    <View name="SpellWeavingView" view_layout="stacked"/>
    <View name="SearchHintWindow" view_layout="stacked"/>
    <View name="FeatPointsViewDock" view_layout="stacked" layout_borders="Rect(0,30,0,0)">
    </View>
    </View>
    <!-- bottom ui background and side spacing frame overlay -->
    <View view_layout="vertical" v_alignment="BOTTOM" max_size_extend="Point(COORD_MAX,COORD_MAX)">
    <VLayoutSpacer/>
    <View view_layout="stacked" v_alignment="BOTTOM">
    <BitmapView
    bitmap_gfx="darc_ui/hud/background_repeat.tga"
    view_flags="BMF_TILE_HORIZONTALLY"
    max_size_extend="Point(COORD_MAX,-1)"
    />
    <BitmapView
    bitmap_gfx="darc_ui/hud/foreground_repeat.tga"
    view_flags="BMF_TILE_HORIZONTALLY"
    max_size_extend="Point(COORD_MAX,-1)"
    />
    </View>
    </View>


    Das ist mal die komplett erstelle xml datei, hinzugefügt habe ich folgenden bereich

    <!-- bottom ui background and side spacing frame overlay -->
    <View view_layout="vertical" v_alignment="BOTTOM" max_size_extend="Point(COORD_MAX,COORD_MAX)">
    <VLayoutSpacer/>
    <View view_layout="stacked" v_alignment="BOTTOM">
    <BitmapView
    bitmap_gfx="darc_ui/hud/background_repeat.tga"
    view_flags="BMF_TILE_HORIZONTALLY"
    max_size_extend="Point(COORD_MAX,-1)"
    />
    <BitmapView
    bitmap_gfx="darc_ui/hud/foreground_repeat.tga"
    view_flags="BMF_TILE_HORIZONTALLY"
    max_size_extend="Point(COORD_MAX,-1)"
    />
    </View>
    </View>[


    Und genau da geht es drum, der rest wird im Spiel angezeigt nur eben die .tga nicht die in den Hintergrund erscheinen soll.