Errors beim Gangfight System

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  • Errors beim Gangfight System

    Heyho habe Errors beim Gangfight System.
    Siehe hier:

    [pwn]C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2917) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2927) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2933) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2948) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2978) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2980) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2989) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2992) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(2998) : error 017: undefined symbol "testphase"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3007) : error 017: undefined symbol "stringx"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3007) : error 017: undefined symbol "stringx"
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3007) : error 029: invalid expression, assumed zero
    C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(3007) : fatal error 107: too many error messages on one line[/pwn]
  • [pwn] if(strcmp(cmdtext,"/ctf",true)==0)
    {
    if(IsAFightFaction(GetPlayerFaction(playerid)))
    {
    new TempZone = GetPlayerFightzone(playerid);
    if(TempZone != -14)
    {
    if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
    return SendClientMessage(playerid,FS_COL_GREY,"** Du darfst das nur zu Fuß machen ...");
    if(!FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] == -255)
    return SendClientMessage(playerid,FS_COL_GREY,"** Hier gibt es nichts zu erobern.");

    if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid) || FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,5.0,FightSystem[TempZone][fsCTFx],FightSystem[TempZone][fsCTFy],FightSystem[TempZone][fsCTFz]))
    {
    if(FightSystem[TempZone][fsCTF][0] != -255)
    {
    if(GetPlayerFaction(FightSystem[TempZone][fsCTF][0]) != GetPlayerFaction(playerid))
    SendClientMessage(playerid,FS_COL_GREY,"** Die Flagge wird von deinen Feinden erobert, töte sie zuerst!");
    else
    SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia erobert bereits die Flagge!");
    return 1;
    }
    FightSystem[TempZone][fsCTF][0] = playerid;
    new fsName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
    new fsText[128];
    format(fsText,sizeof(fsText),">>> Fight <<< | %s hat begonnen die Flagge zu erobern!",fsName);
    for(new i;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i))
    {
    if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[TempZone][fsAttackFaction])
    {
    PlayerPlaySound(i,1058,0.0,0.0,0.0);
    SendClientMessage(i,FS_COL_YELLOW,fsText);
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in der nähe der Flagge!");
    }
    }
    else
    {
    SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in diesem Fight verwickelt ...");
    }
    }
    else
    {
    SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!");
    }
    }
    else
    {
    SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia.");
    }
    return 1;
    }[/pwn]