Ich habs so:
[pwn] for(new v = 0; v < sizeof(EuropeVeh); v++)
{
if(vehicleid == EuropeVeh[v])
{
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, color_grey, "You aren't allowed to drive an european car.");
}
}[/pwn]
bei mir klappts, dann müsste:
[pwn]for(new v = 0; v < sizeof(HitmanFahrzeuge); v++)
{
if(vehicleid == HitmanFahrzeuge[v] && !ispassenger(playerid))
{
if(!isPlayerInFrakt(playerid,5))
{
}
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}[/pwn]
auch klappen, es sei denn man verwendet ispassenger anders.
Lg
[pwn] for(new v = 0; v < sizeof(EuropeVeh); v++)
{
if(vehicleid == EuropeVeh[v])
{
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, color_grey, "You aren't allowed to drive an european car.");
}
}[/pwn]
bei mir klappts, dann müsste:
[pwn]for(new v = 0; v < sizeof(HitmanFahrzeuge); v++)
{
if(vehicleid == HitmanFahrzeuge[v] && !ispassenger(playerid))
{
if(!isPlayerInFrakt(playerid,5))
{
}
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}[/pwn]
auch klappen, es sei denn man verwendet ispassenger anders.
Lg