[pwn]ocmd:untie(playerid,params[])
{
new pID, Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,6) && (!isPlayerInFrakt(playerid,7)) && (!isPlayerInFrakt(playerid,8)) && (!isPlayerInFrakt(playerid,10)) && (!isPlayerInFrakt(playerid,11))return SendClientMessage(playerid,Grau,"Du bist in keiner Gang/Mafia");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Grau,"Du sitzt in keinem Auto.");
if(sscanf(params,"u",pID))return SendClientMessage(playerid,Weis,"Benutze /untie [ID/Teilname]");
if(pID == playerid) { return SendClientMessage(playerid,Grün,"Du kannst dich nicht selber Uncuffen."); }
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))return SendClientMessage(playerid, Grau, "Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,true);
new string[128];
format(string, sizeof(string), "%s fesselt %s.",SpielerName(playerid),SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}
ocmd:tie(playerid,params[])
{
new pID, Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,6) && (!isPlayerInFrakt(playerid,7)) && (!isPlayerInFrakt(playerid,8)) && (!isPlayerInFrakt(playerid,10)) && (!isPlayerInFrakt(playerid,11))return SendClientMessage(playerid,Grau,"Du bist in keiner Gang/Mafia");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Grau,"Du sitzt in keinem Auto.");
if(sscanf(params,"u",pID))return SendClientMessage(playerid,Weis,"Benutze /untie [ID/Teilname]");
if(pID == playerid) { return SendClientMessage(playerid,Grün,"Du kannst dich nicht selber Uncuffen."); }
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))return SendClientMessage(playerid, Grau, "Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,false);
new string[128];
format(string, sizeof(string), "%s fesselt %s.",SpielerName(playerid),SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}[/pwn]
[pwn]C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(1673) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(991) : error 001: expected token: ")", but found "return"
C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(1006) : error 001: expected token: ")", but found "return"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
[/pwn]
{
new pID, Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,6) && (!isPlayerInFrakt(playerid,7)) && (!isPlayerInFrakt(playerid,8)) && (!isPlayerInFrakt(playerid,10)) && (!isPlayerInFrakt(playerid,11))return SendClientMessage(playerid,Grau,"Du bist in keiner Gang/Mafia");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Grau,"Du sitzt in keinem Auto.");
if(sscanf(params,"u",pID))return SendClientMessage(playerid,Weis,"Benutze /untie [ID/Teilname]");
if(pID == playerid) { return SendClientMessage(playerid,Grün,"Du kannst dich nicht selber Uncuffen."); }
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))return SendClientMessage(playerid, Grau, "Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,true);
new string[128];
format(string, sizeof(string), "%s fesselt %s.",SpielerName(playerid),SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}
ocmd:tie(playerid,params[])
{
new pID, Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,6) && (!isPlayerInFrakt(playerid,7)) && (!isPlayerInFrakt(playerid,8)) && (!isPlayerInFrakt(playerid,10)) && (!isPlayerInFrakt(playerid,11))return SendClientMessage(playerid,Grau,"Du bist in keiner Gang/Mafia");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Grau,"Du sitzt in keinem Auto.");
if(sscanf(params,"u",pID))return SendClientMessage(playerid,Weis,"Benutze /untie [ID/Teilname]");
if(pID == playerid) { return SendClientMessage(playerid,Grün,"Du kannst dich nicht selber Uncuffen."); }
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, X, Y, Z))return SendClientMessage(playerid, Grau, "Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,false);
new string[128];
format(string, sizeof(string), "%s fesselt %s.",SpielerName(playerid),SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}[/pwn]
[pwn]C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(1673) : warning 208: function with tag result used before definition, forcing reparse
C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(991) : error 001: expected token: ")", but found "return"
C:\Users\Alex\Desktop\Reallístic-Life Selfmade Script\gamemodes\Selfmade.pwn(1006) : error 001: expected token: ")", but found "return"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
[/pwn]
[Blockierte Grafik: http://www.abload.de/img/atroxssigisdrj1w.jpg]