Moin,
also ich habe ein Problem undzwar, sobald ein Spieler mit der "Gehen" (KEY_WALK) Taste einen Interior betritt crasht sofort das Spiel (nicht der Server!) ich weiß nicht woran es liegt
Code:
Das ist der Enum davon
[pwn]enum EnterPickupEnum
{
bool:iVW,
bool:iIsInt,
Float:EnterX,
Float:EnterY,
Float:EnterZ,
AInterior,
EnterText[64],
Float:IntX,
Float:IntY,
Float:IntZ,
IInterior,
Fraktion,
};[/pwn]
Unter "OnPlayerKeyStateChange"
Spoiler anzeigen
MfG
Ich kann den Beitrag leider nicht bearbeiten
?
also Bevor jemand fragt bzgl diesem "pickupid" ich lese das Pickup aus das der Spieler "betreten" hat
[pwn]public OnPlayerPickUpPickup(playerid, pickupid)
{
SetPVarInt(playerid,"PickedPickup",pickupid);
return 1;
}[/pwn]
also ich habe ein Problem undzwar, sobald ein Spieler mit der "Gehen" (KEY_WALK) Taste einen Interior betritt crasht sofort das Spiel (nicht der Server!) ich weiß nicht woran es liegt

Code:
Das ist der Enum davon
[pwn]enum EnterPickupEnum
{
bool:iVW,
bool:iIsInt,
Float:EnterX,
Float:EnterY,
Float:EnterZ,
AInterior,
EnterText[64],
Float:IntX,
Float:IntY,
Float:IntZ,
IInterior,
Fraktion,
};[/pwn]
Unter "OnPlayerKeyStateChange"
[pwn] if(PRESSED(KEY_SPRINT))
{
new pickupid = GetPVarInt(playerid, "PickedPickup");
if(Skinchange[playerid] == 0)
{
if(pickupid == EnterPickup[PickupEnterIDNr[pickupid]])
{
SetPlayerPos(playerid, PickInfo[PickupEnterIDNr[pickupid]][IntX], PickInfo[PickupEnterIDNr[pickupid]][IntY], PickInfo[PickupEnterIDNr[pickupid]][IntZ]);
SetPlayerInterior(playerid, PickInfo[PickupEnterIDNr[pickupid]][IInterior]);
if(PickInfo[PickupEnterIDNr[pickupid]][IInterior] == 0 && PickInfo[PickupEnterIDNr[pickupid]][iIsInt]) SetPlayerInterior(playerid, 1);
GameTextForPlayer(playerid, PickInfo[PickupEnterIDNr[pickupid]][EnterText], 1500, 3);
PickupFraktionID[playerid] = PickInfo[PickupEnterIDNr[pickupid]][Fraktion];
if(SpielerInfo[playerid][pAdmin] >= 5 && DebugMode == 0)
{
format(string, sizeof string, "PickupEnterID: %i", PickupEnterIDNr[pickupid]);
SendClientMessage(playerid, COLOR_BLAU, string);
}
if(PickInfo[PickupEnterIDNr[pickupid]][iVW]) SetPlayerVirtualWorld(playerid, 1+PickupEnterIDNr[pickupid]);
return 1;
}
else if(pickupid == ExitPickup[PickupExitIDNr[pickupid]])
{
SetPlayerPos(playerid, PickInfo[PickupExitIDNr[pickupid]][EnterX], PickInfo[PickupExitIDNr[pickupid]][EnterY], PickInfo[PickupExitIDNr[pickupid]][EnterZ]);
SetPlayerInterior(playerid, PickInfo[PickupExitIDNr[pickupid]][AInterior]);
SetPlayerVirtualWorld(playerid, 0);
if(SpielerInfo[playerid][pAdmin] >= 5 && DebugMode == 0)
{
format(string, sizeof string, "PickupExitID: %i", PickupExitIDNr[pickupid]);
SendClientMessage(playerid, COLOR_BLAU, string);
}
return 1;
}
}
}[/pwn]
{
new pickupid = GetPVarInt(playerid, "PickedPickup");
if(Skinchange[playerid] == 0)
{
if(pickupid == EnterPickup[PickupEnterIDNr[pickupid]])
{
SetPlayerPos(playerid, PickInfo[PickupEnterIDNr[pickupid]][IntX], PickInfo[PickupEnterIDNr[pickupid]][IntY], PickInfo[PickupEnterIDNr[pickupid]][IntZ]);
SetPlayerInterior(playerid, PickInfo[PickupEnterIDNr[pickupid]][IInterior]);
if(PickInfo[PickupEnterIDNr[pickupid]][IInterior] == 0 && PickInfo[PickupEnterIDNr[pickupid]][iIsInt]) SetPlayerInterior(playerid, 1);
GameTextForPlayer(playerid, PickInfo[PickupEnterIDNr[pickupid]][EnterText], 1500, 3);
PickupFraktionID[playerid] = PickInfo[PickupEnterIDNr[pickupid]][Fraktion];
if(SpielerInfo[playerid][pAdmin] >= 5 && DebugMode == 0)
{
format(string, sizeof string, "PickupEnterID: %i", PickupEnterIDNr[pickupid]);
SendClientMessage(playerid, COLOR_BLAU, string);
}
if(PickInfo[PickupEnterIDNr[pickupid]][iVW]) SetPlayerVirtualWorld(playerid, 1+PickupEnterIDNr[pickupid]);
return 1;
}
else if(pickupid == ExitPickup[PickupExitIDNr[pickupid]])
{
SetPlayerPos(playerid, PickInfo[PickupExitIDNr[pickupid]][EnterX], PickInfo[PickupExitIDNr[pickupid]][EnterY], PickInfo[PickupExitIDNr[pickupid]][EnterZ]);
SetPlayerInterior(playerid, PickInfo[PickupExitIDNr[pickupid]][AInterior]);
SetPlayerVirtualWorld(playerid, 0);
if(SpielerInfo[playerid][pAdmin] >= 5 && DebugMode == 0)
{
format(string, sizeof string, "PickupExitID: %i", PickupExitIDNr[pickupid]);
SendClientMessage(playerid, COLOR_BLAU, string);
}
return 1;
}
}
}[/pwn]
MfG
Ich kann den Beitrag leider nicht bearbeiten

also Bevor jemand fragt bzgl diesem "pickupid" ich lese das Pickup aus das der Spieler "betreten" hat

[pwn]public OnPlayerPickUpPickup(playerid, pickupid)
{
SetPVarInt(playerid,"PickedPickup",pickupid);
return 1;
}[/pwn]
[Blockierte Grafik: http://imageshack.us/a/img829/1465/signaturbaby.png]