Hallo Leute, ich bin noch neu und hab bei Youtube durch Nemesus_Scripts ein Registersystem erstellt. Das Problem: Ich mache alles so wie er, suche stunden nach Fehlern und finde keine !
Bitte helft mir, so langsam bin ich depri
Er zeigt diese Fehler an:
Ich wär euch sehr dankbar wenn ihr mir hilft
Die Fehler fangen ab Zeile 268 an, ich hab den oberen Teil reingestellt damit ihr einen guten Überblick bekommt
.pwn(268) : warning 217: loose indentation
.pwn(269) : warning 217: loose indentation
.pwn(271) : warning 217: loose indentation
.pwn(273) : error 029: invalid expression, assumed zero
.pwn(273) : warning 215: expression has no effect
.pwn(275) : warning 217: loose indentation
.pwn(282) : warning 217: loose indentation
.pwn(288) : warning 217: loose indentation
.pwn(289) : warning 217: loose indentation
.pwn(292) : warning 217: loose indentation
.pwn(294) : error 076: syntax error in the expression, or invalid function call
.pwn(297) : warning 217: loose indentation
.pwn(297) : error 035: argument type mismatch (argument 3)
.pwn(299) : warning 217: loose indentation
.pwn(299) : error 029: invalid expression, assumed zero
.pwn(301) : warning 217: loose indentation
.pwn(302) : warning 217: loose indentation
.pwn(305) : warning 225: unreachable code
.pwn(305) : error 029: invalid expression, assumed zero
.pwn(305) : error 004: function "OnPlayerClickPlayer" is not implemented
.pwn(310) : warning 225: unreachable code
.pwn(310) : warning 217: loose indentation
.pwn(310) : error 029: invalid expression, assumed zero
.pwn(310) : error 029: invalid expression, assumed zero
.pwn(310) : error 017: undefined symbol "Key"
pwn(310) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
10 Errors.
Hier das gesamte Script:
//Includes
#include <a_samp>
#include <Dini>
#include <MD5>
//Farben
#define BLAU 0x0037FFFF
#define ROT 0xFF0005FF
#define GELB 0xFFFF00FF
#define GRUN 0x00FF28FF
#define ORANGE 0xFFC800FF
#define BLAU1 0x00CDFFFF
//Register/Dialoge
#define REGISTER 1
#define LOGIN 2
main()
{
print("\n----------------------------------");
print("Reallife");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Reallife");
objekte usw.
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
if(dini_Exists(Spieler))
{
ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Willkommen %s ! \nLogge dich mit deinem Passwort ein um in den Server zu kommen.","Login","Abbrechen");
}
else
{
SendClientMessage(playerid,BLAU,"Willkommen!");
ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Du hast noch keinen Account erstellt! Wähle ein Passwort.","Registrieren","Abbrechen");
return 1;
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == LOGIN)
{
if(response == 0)
{
SendClientMessage(playerid,BLAU,"Du hast den Login abgebrochen.");
Kick(playerid);
return 1;
}
if(response == 1)
{
LOGIN(playerid,inputtext);
return 1;
}
}
if(dialogid == REGISTER)
{
if(response == 0)
{
SendClientMessage(playerid,BLAU,"Du hast die Registrierung abgebrochen.");
Kick(playerid);
return 1;
}
if(response == 1)
{
if(!strlen,MD5_Hash(inputtext))
{
SendClientMessage(playerid,BLAU,"Gebe bitte ein Passwort ein!");
ShowPlayerDialog(playerid,DIALOG_STYLE_INPUT,"Registrierung","Du hast noch keinen Account erstellt! Wähle bitte ein Passwort.","Registrieren","Abbrechen");
}
REGISTER(playerid,MD5_Hash(inputtext));
}
return 1;
} return 1;
public OnPlayerClickPlayer(playerid,clickedplayerid,source)
{
return 1;
}
stock REGISTER(playerid,Key[])
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
dini_Create(Spieler);
dini_Set(Spieler,"Passwort",Key[]);
dini_IntSet(Spieler,"Fraktion",0);
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich registriert!");
SendClientMessage(playerid,BLAU,"Viel Spaß !);
SendClientMessage(playerid,BLAU,";)");
return 1;
}
stock LOGIN(playerid,Key[])
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
if(!strcmp(Key[],dini_Get(Spieler,"Passwort"),true))
{
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt. Viel Spaß ;)");
return 1;
}
else
{
SendClientMessage(playerid,BLAU,"Du hast ein falsches Passwort eingegeben!");
SendClientMessage(playerid,BLAU,"Du musst dich erneut mit dem Server verbinden um fortzufahren.");
Kick(playerid);
return 1;
}
}
}
Bitte helft mir, so langsam bin ich depri

Ich wär euch sehr dankbar wenn ihr mir hilft

Die Fehler fangen ab Zeile 268 an, ich hab den oberen Teil reingestellt damit ihr einen guten Überblick bekommt

.pwn(268) : warning 217: loose indentation
.pwn(269) : warning 217: loose indentation
.pwn(271) : warning 217: loose indentation
.pwn(273) : error 029: invalid expression, assumed zero
.pwn(273) : warning 215: expression has no effect
.pwn(275) : warning 217: loose indentation
.pwn(282) : warning 217: loose indentation
.pwn(288) : warning 217: loose indentation
.pwn(289) : warning 217: loose indentation
.pwn(292) : warning 217: loose indentation
.pwn(294) : error 076: syntax error in the expression, or invalid function call
.pwn(297) : warning 217: loose indentation
.pwn(297) : error 035: argument type mismatch (argument 3)
.pwn(299) : warning 217: loose indentation
.pwn(299) : error 029: invalid expression, assumed zero
.pwn(301) : warning 217: loose indentation
.pwn(302) : warning 217: loose indentation
.pwn(305) : warning 225: unreachable code
.pwn(305) : error 029: invalid expression, assumed zero
.pwn(305) : error 004: function "OnPlayerClickPlayer" is not implemented
.pwn(310) : warning 225: unreachable code
.pwn(310) : warning 217: loose indentation
.pwn(310) : error 029: invalid expression, assumed zero
.pwn(310) : error 029: invalid expression, assumed zero
.pwn(310) : error 017: undefined symbol "Key"
pwn(310) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
10 Errors.
Hier das gesamte Script:
//Includes
#include <a_samp>
#include <Dini>
#include <MD5>
//Farben
#define BLAU 0x0037FFFF
#define ROT 0xFF0005FF
#define GELB 0xFFFF00FF
#define GRUN 0x00FF28FF
#define ORANGE 0xFFC800FF
#define BLAU1 0x00CDFFFF
//Register/Dialoge
#define REGISTER 1
#define LOGIN 2
main()
{
print("\n----------------------------------");
print("Reallife");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Reallife");
objekte usw.
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
if(dini_Exists(Spieler))
{
ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Willkommen %s ! \nLogge dich mit deinem Passwort ein um in den Server zu kommen.","Login","Abbrechen");
}
else
{
SendClientMessage(playerid,BLAU,"Willkommen!");
ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Du hast noch keinen Account erstellt! Wähle ein Passwort.","Registrieren","Abbrechen");
return 1;
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == LOGIN)
{
if(response == 0)
{
SendClientMessage(playerid,BLAU,"Du hast den Login abgebrochen.");
Kick(playerid);
return 1;
}
if(response == 1)
{
LOGIN(playerid,inputtext);
return 1;
}
}
if(dialogid == REGISTER)
{
if(response == 0)
{
SendClientMessage(playerid,BLAU,"Du hast die Registrierung abgebrochen.");
Kick(playerid);
return 1;
}
if(response == 1)
{
if(!strlen,MD5_Hash(inputtext))
{
SendClientMessage(playerid,BLAU,"Gebe bitte ein Passwort ein!");
ShowPlayerDialog(playerid,DIALOG_STYLE_INPUT,"Registrierung","Du hast noch keinen Account erstellt! Wähle bitte ein Passwort.","Registrieren","Abbrechen");
}
REGISTER(playerid,MD5_Hash(inputtext));
}
return 1;
} return 1;
public OnPlayerClickPlayer(playerid,clickedplayerid,source)
{
return 1;
}
stock REGISTER(playerid,Key[])
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
dini_Create(Spieler);
dini_Set(Spieler,"Passwort",Key[]);
dini_IntSet(Spieler,"Fraktion",0);
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich registriert!");
SendClientMessage(playerid,BLAU,"Viel Spaß !);
SendClientMessage(playerid,BLAU,";)");
return 1;
}
stock LOGIN(playerid,Key[])
{
new Spieler[64];
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Name);
if(!strcmp(Key[],dini_Get(Spieler,"Passwort"),true))
{
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt. Viel Spaß ;)");
return 1;
}
else
{
SendClientMessage(playerid,BLAU,"Du hast ein falsches Passwort eingegeben!");
SendClientMessage(playerid,BLAU,"Du musst dich erneut mit dem Server verbinden um fortzufahren.");
Kick(playerid);
return 1;
}
}
}