Hallo 
Mein Name ist Hami, bin 15 und neu hier
Mein Problem ist folgendes:
warning 219: local variable "name" shadows a variable at a preceding level
warning 225: unreachable code
warning 204: symbol is assigned a value that is never used: "nameplayerid"
warning 204: symbol is assigned a value that is never used: "namepID"
4 Warnings.
Hier zu den letzten beiden WARNINGS (Rot markiert):
Fehler Zeile
[pwn]new pID, string[128], money, namepID[MAX_PLAYER_NAME], nameplayerid[MAX_PLAYER_NAME];[/pwn]
Ganzer Code
[pwn]ocmd:heal(playerid,params[])
{
new pID, string[128], money, namepID[MAX_PLAYER_NAME], nameplayerid[MAX_PLAYER_NAME];
new Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,4)) return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Dazu bist du nicht befugt.");
if(sscanf(params,"ui", pID, money))return SendClientMessage(playerid, ROT, "[Hilfe]{FFFFFF} Benutze /heal [ID] [Preis]");
if(pID == playerid) { return SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Du kannst dich nicht selber heilen."); }
ApplyAnimation(pID,"CRACK","crckdeth2",4.0, 1, 0, 0, 0, 0);
if(GetPlayerMoney(pID) < money) return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Der Verletzte hat nicht genügend Geld.");
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 10.0, X, Y, Z))return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,0);
TogglePlayerControllable(playerid,0);
SetTimerEx("Behandlung",5000,0,"i",pID);
format(string,sizeof(string),"Arzt %s behandelt %s.",SpielerName(playerid), SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}[/pwn]
Zu Warning 3 (blaue, (bin leicht farbenblind ^^):
Fehler Zeile (Bei SpawnPlayer(playerid);
[pwn] }
SpawnPlayer(playerid);
{
GameTextForPlayer(playerid,"~w~Eingeloggt",3000,1);
}
return 1;[/pwn]
Ganzer CODE
[pwn]stock Login(playerid,key[])
{
SpawnPlayer(playerid);
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
SpawnPlayer(playerid);
if(gettime()<dini_Int(Spielerdatei,"timeban"))
{
SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Du bist noch gebannt. Komm später wieder.");
Kick(playerid);
return 1;
}
if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
{
LoadAccount(playerid);
SendClientMessage(playerid,BLAU,"[Login Information]{FFFFFF} Herzlich Willkommen auf{FF6E00} Realistic Life.");
SpawnPlayer(playerid);
return 1;
}
else
{
SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Das Passwort stimmt nicht.");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","{FFFFFF}Dein Account wurde in der Datenbank gefunden.\n\nBitte gebe nun dein{FF6E00} Passwort{FFFFFF} ein.\nGib dein {FF6E00}Passwort {FFFFFF}niemals an andere {FF6E00}User {FFFFFF}oder{FF6E00} Supporter{FFFFFF} weiter.\n","Login","");
return 1;
}
SpawnPlayer(playerid);
{
GameTextForPlayer(playerid,"~w~Eingeloggt",3000,1);
}
return 1;
}[/pwn]
Zum ersten Fehler (Warn) (Grün)
Fehlerzeile
[pwn] new Autodatei[100],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
if(dini_Exists(Autodatei))[/pwn]
Ganzer Code
[pwn]public OnPlayerConnect(playerid)
{
//Stadthalle
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
if(IsPlayerNPC(playerid))return 1;
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
if(dini_Exists(Spielerdatei))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","{FFFFFF}Dein Account wurde in der Datenbank gefunden.\n\nBitte gebe nun dein{FF6E00} Passwort{FFFFFF} ein.\nGib dein {FF6E00}Passwort {FFFFFF}niemals an andere {FF6E00}User {FFFFFF}oder{FF6E00} Supporter{FFFFFF} weiter.\n","Login","");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Registrieren","{FFFFFF}Es wurde kein Account unter diesen Namen in der {FF6E00}Datenbank{FFFFFF} gefunden.\nBitte wähle ein {FF6E00}Passwort{FFFFFF} aus.\n\nMerke es dir gut. Falls du es vergessen haben solltest, melde dich bei einem {FF6E00}Head Admin.{FFFFFF}\n\nGib dein {FF6E00}Passwort{FFFFFF} niemals an andere {FF6E00}User{FFFFFF} oder {FF6E00}Supporter{FFFFFF} weiter.\n","Registrieren","");
}
if(GetPVarInt(playerid, "Knast") == 1)
{
SetPlayerPos(playerid,264.0242,81.5690,1001.0391);
SetPlayerInterior(playerid,6);
ResetPlayerWeapons(playerid);
SendClientMessage(playerid,ROT,"[Knast Information]{FFFFFF} Zurück in die Zelle.");
}
SpawnPlayer(playerid);
TextDrawShowForAll(Uhr);
ErsterSpawn[playerid] = 0;
Krankenhaus[playerid] = 0;
for(new i = 0; i < 3; i++)
{
new Autodatei[100],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
if(dini_Exists(Autodatei))
{
Autos[playerid][modelid] = dini_Int(Autodatei,"modelid");
Autos[playerid][i][HP] = dini_Int(Autodatei,"HP");
Autos[playerid][i][Farbe1] = dini_Int(Autodatei,"Farbe1");
Autos[playerid][i][Farbe2] = dini_Int(Autodatei,"Farbe2");
Autos[playerid][i][Paintjob] = dini_Int(Autodatei,"Paintjob");
format(Autos[playerid][i][Nummernschild],20,dini_Get(Autodatei,"Nummernschild"));
Autos[playerid][i][posx] = dini_Int(Autodatei,"posx");
Autos[playerid][i][posy] = dini_Int(Autodatei,"posy");
Autos[playerid][i][posz] = dini_Int(Autodatei,"posz");
Autos[playerid][i][posa] = dini_Int(Autodatei,"posa");
Autos[playerid][i]
Spoiler anzeigen

Mein Name ist Hami, bin 15 und neu hier

Mein Problem ist folgendes:
warning 219: local variable "name" shadows a variable at a preceding level
warning 225: unreachable code
warning 204: symbol is assigned a value that is never used: "nameplayerid"
warning 204: symbol is assigned a value that is never used: "namepID"
4 Warnings.
Hier zu den letzten beiden WARNINGS (Rot markiert):
Fehler Zeile
[pwn]new pID, string[128], money, namepID[MAX_PLAYER_NAME], nameplayerid[MAX_PLAYER_NAME];[/pwn]
Ganzer Code
[pwn]ocmd:heal(playerid,params[])
{
new pID, string[128], money, namepID[MAX_PLAYER_NAME], nameplayerid[MAX_PLAYER_NAME];
new Float:X, Float:Y, Float:Z;
if(!isPlayerInFrakt(playerid,4)) return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Dazu bist du nicht befugt.");
if(sscanf(params,"ui", pID, money))return SendClientMessage(playerid, ROT, "[Hilfe]{FFFFFF} Benutze /heal [ID] [Preis]");
if(pID == playerid) { return SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Du kannst dich nicht selber heilen."); }
ApplyAnimation(pID,"CRACK","crckdeth2",4.0, 1, 0, 0, 0, 0);
if(GetPlayerMoney(pID) < money) return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Der Verletzte hat nicht genügend Geld.");
GetPlayerPos(pID, X, Y, Z);
if(!IsPlayerInRangeOfPoint(playerid, 10.0, X, Y, Z))return SendClientMessage(playerid, ROT, "[Fehler]{FFFFFF} Der Spieler ist nicht in deiner Nähe.");
TogglePlayerControllable(pID,0);
TogglePlayerControllable(playerid,0);
SetTimerEx("Behandlung",5000,0,"i",pID);
format(string,sizeof(string),"Arzt %s behandelt %s.",SpielerName(playerid), SpielerName(pID));
ProxDetector(playerid,string, 10.0);
return 1;
}[/pwn]
Zu Warning 3 (blaue, (bin leicht farbenblind ^^):
Fehler Zeile (Bei SpawnPlayer(playerid);
[pwn] }
SpawnPlayer(playerid);
{
GameTextForPlayer(playerid,"~w~Eingeloggt",3000,1);
}
return 1;[/pwn]
Ganzer CODE
[pwn]stock Login(playerid,key[])
{
SpawnPlayer(playerid);
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
SpawnPlayer(playerid);
if(gettime()<dini_Int(Spielerdatei,"timeban"))
{
SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Du bist noch gebannt. Komm später wieder.");
Kick(playerid);
return 1;
}
if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
{
LoadAccount(playerid);
SendClientMessage(playerid,BLAU,"[Login Information]{FFFFFF} Herzlich Willkommen auf{FF6E00} Realistic Life.");
SpawnPlayer(playerid);
return 1;
}
else
{
SendClientMessage(playerid,ROT,"[Fehler]{FFFFFF} Das Passwort stimmt nicht.");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","{FFFFFF}Dein Account wurde in der Datenbank gefunden.\n\nBitte gebe nun dein{FF6E00} Passwort{FFFFFF} ein.\nGib dein {FF6E00}Passwort {FFFFFF}niemals an andere {FF6E00}User {FFFFFF}oder{FF6E00} Supporter{FFFFFF} weiter.\n","Login","");
return 1;
}
SpawnPlayer(playerid);
{
GameTextForPlayer(playerid,"~w~Eingeloggt",3000,1);
}
return 1;
}[/pwn]
Zum ersten Fehler (Warn) (Grün)
Fehlerzeile
[pwn] new Autodatei[100],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
if(dini_Exists(Autodatei))[/pwn]
Ganzer Code
[pwn]public OnPlayerConnect(playerid)
{
//Stadthalle
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
if(IsPlayerNPC(playerid))return 1;
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
if(dini_Exists(Spielerdatei))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","{FFFFFF}Dein Account wurde in der Datenbank gefunden.\n\nBitte gebe nun dein{FF6E00} Passwort{FFFFFF} ein.\nGib dein {FF6E00}Passwort {FFFFFF}niemals an andere {FF6E00}User {FFFFFF}oder{FF6E00} Supporter{FFFFFF} weiter.\n","Login","");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Registrieren","{FFFFFF}Es wurde kein Account unter diesen Namen in der {FF6E00}Datenbank{FFFFFF} gefunden.\nBitte wähle ein {FF6E00}Passwort{FFFFFF} aus.\n\nMerke es dir gut. Falls du es vergessen haben solltest, melde dich bei einem {FF6E00}Head Admin.{FFFFFF}\n\nGib dein {FF6E00}Passwort{FFFFFF} niemals an andere {FF6E00}User{FFFFFF} oder {FF6E00}Supporter{FFFFFF} weiter.\n","Registrieren","");
}
if(GetPVarInt(playerid, "Knast") == 1)
{
SetPlayerPos(playerid,264.0242,81.5690,1001.0391);
SetPlayerInterior(playerid,6);
ResetPlayerWeapons(playerid);
SendClientMessage(playerid,ROT,"[Knast Information]{FFFFFF} Zurück in die Zelle.");
}
SpawnPlayer(playerid);
TextDrawShowForAll(Uhr);
ErsterSpawn[playerid] = 0;
Krankenhaus[playerid] = 0;
for(new i = 0; i < 3; i++)
{
new Autodatei[100],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,i);
if(dini_Exists(Autodatei))
{
Autos[playerid][modelid] = dini_Int(Autodatei,"modelid");
Autos[playerid][i][HP] = dini_Int(Autodatei,"HP");
Autos[playerid][i][Farbe1] = dini_Int(Autodatei,"Farbe1");
Autos[playerid][i][Farbe2] = dini_Int(Autodatei,"Farbe2");
Autos[playerid][i][Paintjob] = dini_Int(Autodatei,"Paintjob");
format(Autos[playerid][i][Nummernschild],20,dini_Get(Autodatei,"Nummernschild"));
Autos[playerid][i][posx] = dini_Int(Autodatei,"posx");
Autos[playerid][i][posy] = dini_Int(Autodatei,"posy");
Autos[playerid][i][posz] = dini_Int(Autodatei,"posz");
Autos[playerid][i][posa] = dini_Int(Autodatei,"posa");
Autos[playerid][i]
= dini_Int(Autodatei,"Spoiler");
Autos[playerid][i][Wheels] = dini_Int(Autodatei,"Wheels");
Autos[playerid][i][Nitro] = dini_Int(Autodatei,"Nitro");
Autos[playerid][i][Roof] = dini_Int(Autodatei,"Roof");
Autos[playerid][i][Hood] = dini_Int(Autodatei,"Hood");
Autos[playerid][i][Sideskirt] = dini_Int(Autodatei,"Sideskirt");
Autos[playerid][i][Lamps] = dini_Int(Autodatei,"Lamps");
Autos[playerid][i][Exhaust] = dini_Int(Autodatei,"Exhaust");
Autos[playerid][i][Stereo] = dini_Int(Autodatei,"Stereo");
Autos[playerid][i][Hydraulics] = dini_Int(Autodatei,"Hydraulics");
Autos[playerid][i][VentRight] = dini_Int(Autodatei,"VentRight");
Autos[playerid][i][VentLeft] = dini_Int(Autodatei,"VentLeft");
Autos[playerid][i][FrontBumper] = dini_Int(Autodatei,"FrontBumper");
Autos[playerid][i][RearBumper] = dini_Int(Autodatei,"RearBumper");
Spielercar[playerid][i] = CreateVehicle(Autos[playerid][i][modelid],Autos[playerid][i][posx],Autos[playerid][i][posy],Autos[playerid][i][posz]+1.5,Autos[playerid][i][posa],-1,-1,-1);
SetVehicleNumberPlate(Spielercar[playerid][i],dini_Get(Autodatei,"Nummernschild"));
SetVehicleParamsForPlayer(Spielercar[playerid][i],playerid,0,0);
if(Autos[playerid][i][HP] > 250)
{
SetVehicleHealth(Spielercar[playerid][i],Autos[playerid][i][HP]);
}
else SetVehicleHealth(Spielercar[playerid][i],255.0);
if(Autos[playerid][i][Paintjob] >= 0)
{
ChangeVehiclePaintjob(Spielercar[playerid][i],Autos[playerid][i][Paintjob]);
}
if(Autos[playerid][i][Farbe1] >= 0
Autos[playerid][i][Farbe2] >= 0)
{
ChangeVehicleColor(Spielercar[playerid][i],Autos[playerid][i][Farbe1],Autos[playerid][i][Farbe2]);
}
if(Autos[playerid][i]
Spoiler anzeigen
Autos[playerid][i][Wheels] = dini_Int(Autodatei,"Wheels");
Autos[playerid][i][Nitro] = dini_Int(Autodatei,"Nitro");
Autos[playerid][i][Roof] = dini_Int(Autodatei,"Roof");
Autos[playerid][i][Hood] = dini_Int(Autodatei,"Hood");
Autos[playerid][i][Sideskirt] = dini_Int(Autodatei,"Sideskirt");
Autos[playerid][i][Lamps] = dini_Int(Autodatei,"Lamps");
Autos[playerid][i][Exhaust] = dini_Int(Autodatei,"Exhaust");
Autos[playerid][i][Stereo] = dini_Int(Autodatei,"Stereo");
Autos[playerid][i][Hydraulics] = dini_Int(Autodatei,"Hydraulics");
Autos[playerid][i][VentRight] = dini_Int(Autodatei,"VentRight");
Autos[playerid][i][VentLeft] = dini_Int(Autodatei,"VentLeft");
Autos[playerid][i][FrontBumper] = dini_Int(Autodatei,"FrontBumper");
Autos[playerid][i][RearBumper] = dini_Int(Autodatei,"RearBumper");
Spielercar[playerid][i] = CreateVehicle(Autos[playerid][i][modelid],Autos[playerid][i][posx],Autos[playerid][i][posy],Autos[playerid][i][posz]+1.5,Autos[playerid][i][posa],-1,-1,-1);
SetVehicleNumberPlate(Spielercar[playerid][i],dini_Get(Autodatei,"Nummernschild"));
SetVehicleParamsForPlayer(Spielercar[playerid][i],playerid,0,0);
if(Autos[playerid][i][HP] > 250)
{
SetVehicleHealth(Spielercar[playerid][i],Autos[playerid][i][HP]);
}
else SetVehicleHealth(Spielercar[playerid][i],255.0);
if(Autos[playerid][i][Paintjob] >= 0)
{
ChangeVehiclePaintjob(Spielercar[playerid][i],Autos[playerid][i][Paintjob]);
}
if(Autos[playerid][i][Farbe1] >= 0

{
ChangeVehicleColor(Spielercar[playerid][i],Autos[playerid][i][Farbe1],Autos[playerid][i][Farbe2]);
}
if(Autos[playerid][i]
>= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i]
Spoiler anzeigen
); }
if(Autos[playerid][i][Hood] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hood]); }
if(Autos[playerid][i][Roof] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Roof]); }
if(Autos[playerid][i][Sideskirt] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Sideskirt]); }
if(Autos[playerid][i][Lamps] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Lamps]); }
if(Autos[playerid][i][Nitro] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Nitro]); }
if(Autos[playerid][i][Exhaust] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Exhaust]); }
if(Autos[playerid][i][Wheels] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Wheels]); }
if(Autos[playerid][i][Stereo] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Stereo]); }
if(Autos[playerid][i][Hydraulics] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hydraulics]); }
if(Autos[playerid][i][FrontBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][FrontBumper]); }
if(Autos[playerid][i][RearBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][RearBumper]); }
if(Autos[playerid][i][VentRight] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentRight]); }
if(Autos[playerid][i][VentLeft] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentLeft]); }
}
}
Desktop_Check[playerid] = 0;
Desktop_Timer_Started[playerid] = 0;
Desktop_Status[playerid] = 0;
Desktop_SHOW[playerid] = Create3DTextLabel("",0xFF6347AA,0,0,0,10.0,0,0);
return 1;
}[/pwn]
Ich bitte um EURE Hilfe
Danke
if(Autos[playerid][i][Hood] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hood]); }
if(Autos[playerid][i][Roof] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Roof]); }
if(Autos[playerid][i][Sideskirt] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Sideskirt]); }
if(Autos[playerid][i][Lamps] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Lamps]); }
if(Autos[playerid][i][Nitro] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Nitro]); }
if(Autos[playerid][i][Exhaust] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Exhaust]); }
if(Autos[playerid][i][Wheels] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Wheels]); }
if(Autos[playerid][i][Stereo] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Stereo]); }
if(Autos[playerid][i][Hydraulics] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][Hydraulics]); }
if(Autos[playerid][i][FrontBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][FrontBumper]); }
if(Autos[playerid][i][RearBumper] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][RearBumper]); }
if(Autos[playerid][i][VentRight] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentRight]); }
if(Autos[playerid][i][VentLeft] >= 1000) { AddVehicleComponent(Spielercar[playerid][i],Autos[playerid][i][VentLeft]); }
}
}
Desktop_Check[playerid] = 0;
Desktop_Timer_Started[playerid] = 0;
Desktop_Status[playerid] = 0;
Desktop_SHOW[playerid] = Create3DTextLabel("",0xFF6347AA,0,0,0,10.0,0,0);
return 1;
}[/pwn]
Ich bitte um EURE Hilfe

Danke

Butterkeks
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Hami ()